Sparat under: Design Documents
Conversation – Game Design Document
”Conversation is a massive multiplayer online role playing game (MMORPG) for two players.”
My first microproject, I planned the production time to 5 vecks but in reality it was about three and a half, when the time was ended I was about half done or near halt done. But it is playable when my server was up. I like the concept for its simplicity.
The project includes:
pre-production – creating the game concept and search for a mood, game design document, tech design and planning up the production time
production - Develop the game, writing code, making models in Maya and painting textures, follow the productionplan (task-list and deadlines)
post-produnction – cleaning up and fixing bugs, creating a homepage and presentation.
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Sparat under: Design Documents
Polyharmony – Game Design Document – Iteration 1
”A new innovative game with the heart on the music part creating a game world of level
and character design that player enjoy living in.”
The second of my microproject, I planned the production time to 5-10 vecks, when the time was ended I was about half done. But it is playable and the concept works really well. The project includes:
pre-production – creating the game concept and search for a mood, game design document, tech design and planning up the production time
production - Develop the game, writing code, making models in Maya and painting textures, follow the productionplan (task-list and deadlines)
post-produnction – cleaning up and fixing bugs, creating a homepage and presentation.
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Sparat under: Design Documents
Monkeys in the Dark – Game Design Document – Iteration 1
The design docment for Monkyes in the Dark. The main part of the gameplay is not declared because I was hard to write it pre when I didn’t know the technical limits.